Grenade Handgun
A break-action grenade launcher carried over from Capcom's classic RE toolkit. Found in the RPD Armory as an optional late acquisition. Can fire three grenade types crafted from Gunpowder combinations.
Stats
RPD Armory south cabinet — requires RPD Evidence Key (same key as Matilda IMP display case). Chapter 4.
Upgrade Tree
Total upgrade cost: 60,500 Credits
| Upgrade | Effect | Cost | Requires |
|---|---|---|---|
| Power Lv.2 | Explosive Round power 8.00 → 10.00; all round types scale proportionally | 6,000 Cr | — |
| Power Lv.3 | Power 10.00 → 12.00 | 9,000 Cr | Power Lv.2 |
| Power Lv.4 | Power 12.00 → 14.00 | 12,000 Cr | Power Lv.3 |
| Load Speed Lv.2 | Reload 0.40 → 0.60 | 4,000 Cr | — |
| Load Speed Lv.3 | Reload 0.60 → 0.80 | 7,000 Cr | Load Speed Lv.2 |
| Fire Rate Lv.2 | Speed 0.30 → 0.45 | 3,500 Cr | — |
| Fire Rate Lv.3 | Speed 0.45 → 0.60 | 6,000 Cr | Fire Rate Lv.2 |
| Capacity Lv.2 | Capacity 3 → 5 | 5,000 Cr | — |
| Capacity Lv.3 | Capacity 5 → 6 | 8,000 Cr | Capacity Lv.2 |
Exclusive Upgrade (Bonus Content)
Each grenade round splits into 3 sub-projectiles on impact. Explosive Rounds become cluster grenades. Incendiary Rounds create a wider fire spread. Acid Rounds leave three separate acid pools. Tripling coverage area against Plant 43 vine clusters makes this the most efficient vine-clearance tool in the game.
Expert Tips
Craft Incendiary Rounds specifically for Plant 43 — fire 2 Incendiary Rounds at the vine cluster mass to expose all 6 bud-nodes simultaneously, saving Molotov Cocktails. The Compound Burst Exclusive makes each Incendiary Round cover the full arena vine surface. Craft Acid Rounds for The Commander's Phase 2 if you find the fight difficult without the parry rhythm mastered.